In a very interesting design decision, Tor Yvresse progress from a “ruined” city to “rebuilt” and “fortified” states actually reflects both visually and mechanically into the tactical map for any sieges fought over it. #Warhammer total war dlc review fullInterestingly, Eltharion is able to challenge Grom to a battle from turn 1, but doing so before Yvresse is fully upgraded and the army is fully ready is a bad proposition - the final siege consists of four full armies and you can only bring one, meaning you need Tor Yvresse’s defenses repaired, magic traps laid, and standing army at arms to have a good chance to win. The defensive angle is important, as the campaign starts with an ominous 150-turn timer ticking down until Grom’s second attempt to destroy Ulthuan. #Warhammer total war dlc review freeThis powerful passive Mist synergises mighty with the campaign’s defensive angle, making it easier to keep the Elven homeland free of invaders. At Tier 2, the Mist spreads beyond Tor Yvresse to all player-owner provinces, and at Tier 3, it shrouds all regions of Outer Ulthuan under control of military or defensive allies. The upgraded Athel Tamarha - alongside upgrades to Tor Yvresse itself - raise the region’s Defense rating, which grants further strategic bonuses like replenishment and movement range to the faction as a whole.Īs the might of Ulthuan’s east coast grows, so does its magic at Defense Tier 1, the mages are able to summon forth the Mists of Yvresse, cloaking the region in a defensive shroud. #Warhammer total war dlc review upgradeThe captured character can be interrogated, indoctrinated, or executed, and those actions generate a new resource called Warden’s Supplies, which can be used to upgrade Athel Tamarha and grant boons to units, the faction and the fortress itself. To do that, the player must fight battles and use a Yvresse-unique spell that captures post-battle any enemy Hero or Lord wounded while affected by it. After successfully repealing Grom’s Waaagh! invasion and returning to Ulthuan after a long spell abroad hunting Greenskins, the High Elf is set upon rebuilding the majesty of Yvresse and restoring power to its hidden fortress of Athel Tamarha. On the Asur side, we get Eltharion - Prince of Yvresse and Warden of Tor Yvresse. Like all Total War content, the value of this pack is dictated by your interest in it - in this case, High Elves and Goblin Greenskins - and how much use you’re planning to get out of it in the Eye of the Vortex and/or Mortal Empires campaigns. This is the setting for Total War: Warhammer II - The Warden & The Paunch, the latest (and possibly last) character pack DLC for the 2017 strategy game. Eltharion - now Warden of Tor Yvresse - returned to Ulthuan to fortify its East Coast cities and train its armies, while in the Badlands the beaten and weakened Paunch began to plan his revenge. Killing Grom’s wizard advisor and pushing back the goblin tide, the High Elf Lord took the offensive and invaded the Old World in an attempt to eradicate the Greenskins, before realising their numbers and physiology made such an endeavour futile. The Greenskin hordes of Grom the Paunch stumbled onto the mystical island of Ulthuan and sieged the millenia-old metropolis, taking down magical waystones and nearly sinking the whole archipelago before Elven Captain Eltharion flew to the rescue on his griffon Stormwing. Long ago, the spires of Tor Yvresse fell.
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